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  • Kuromasutari (passive)

    • I get the knowledge on the treatment of nails. When equipped with claws, magic resistance and attack power is increased. SLv1 Kenpo house apprentice job change during learning (ATK +? Magic Resist + 4%) learn SLv2 Monk job change time (ATK +? Magic Resist + 9% nail range +1?) SLv3 [strengthen nails tactics] Quest (Lv160) clear (ATK + 10 Magic Resist + 15%)

       

  • Boost HP (passive)

    • Techniques for increasing the physical strength of its own. Maximum HP is increased. Learn SLv1 Kenpo house apprenticeship career change when (MaxHP + about 10%) slv2 book II of physical fitness enhancement (LV200) (MaxHP + about 20%) use SLv3 (Lv260) Book III of stamina strengthen use (MaxHP + about?%)

       

  • Bash

    • Strong enough to blow lost consciousness. I will give a higher than normal damage to the target. I stun the enemy with probability. Learn SLv1 MP100 Kenpo house apprentice job change during learning SLv2 MP120 Monk job change during -1 sec skill delay ※ cane-throwing equipment during

       

  • Chakra

    • Technique to be converted to force the mental strength. I added to the attack force refining value as part of the magic attack power of the target. Learn SLv1 MP88 Kenpo who change jobs during apprenticeship (5 minutes time effect) nail-throwing equipment at the time, ATK increase value = (refining value × 5 weapons) (INT value -1) × 0.8 + +0.2 learn SLv2 MP152 Monk job change time ( 6 minutes) time effect nail-throwing equipment at the time, ATK increase value = refining value of × 5 ​​(INT value -1) × 1 + (weapon) +0.2 SLv3 MP216 technique III gas collector (LV200) 7 minutes time (effect use ) nail-throwing equipment at the time, ATK increase value = refining value of × 5 ​​(INT value -1) × 1.2 + (weapon) +0.2 SLv4 MP? technique IV gas collector (Lv280) use (time effect? ​​min) nail- Throwing equipment at the time, ATK increase value =? status points only valid in INT dependent ※ magic attack power

       

  • Shell Break (passive)

    • Blow penetrating even the hard shell. Physical attack when I exercise in probability.Damage increases as the enemy defense force is high. Learn SLv1 Monk job change during SLv2 secret II of crushed shield (Lv240) use

       

  • Rush

    • Technique to shoot with pummeled fist quickly. A certain period of time, to accelerate the attack speed of the nail. In use, maximum MP and effect of the item is reduced. Learn SLv1 MP360 Monk job change when (1 minute time -50% maximum MP-75% critical factor minus = {(CRT value ÷ 40) +1} ÷ 100 effect item effect) slv2 MP405 Quest [skill acquisition trial!] (Lv200) Clear (1 minute time -25% maximum MP-75% critical factor minus = {(CRT value ÷ 80) +1} ÷ 100 effect item effect) SLv3 MP450 Quest [skill acquisition trial!] (Lv260) clear (item effect ± 1 minutes) 0% maximum MP-75% critical factor minus = {(CRT value ÷ 120) +1} ÷ 100 effect ? SLv4 MP secret IV of the continuous attack (Lv300) use (item effect% maximum MP -??% critical factor minus =? effect time? min) time during ※ effect, +1.5 seconds skill delay

       

  • Lentus (passive)

    • I stand up again and again in the spirit of indomitable. When you lose HP in the unconscious, and to recover the HP, for a few seconds, you receive a variety of bonuses. SLv1 Quest [skill acquisition trial!] (Lv160) clear (except if it was exhaustion by ※ poison) that resurrected ※ 100% as a bonus of ※ revival during special state for 10 seconds absolute avoidance ATK + 10% Critical Damage + 10% + 10% ASPD + 100% attack interval shortening (weapons species unquestioned)

       

  • Geo Breaker (PT range attack)

    • I unleash a powerful blow to crush even the earth. To give a large damage to the target, the damage is further increased the enemy of frozen or stunned. SLv1 MP84 Quest [skill acquisition trial!] (Lv180) (damage × given ※ 3, × 2 further fainted or freezing) clear SLv2 MP136 Quest [skill acquisition trial!] (Lv220) damage × 3.5, fainted given (※ Clear × 2) or more during freezing SLv3 MP? Quest [?] (Lv320) Clear ×?) further damage × ?, stun or freeze when given (※ ※ skill delay INT -0.1 seconds) · DEX (12 per The cane-throwing equipment at the time (-0.1 seconds to every 16), -1 sec skill delay is dependent on

       

  • Healing

    • I promote resilience to manipulate the flow of the gas. While increasing recovery magic PT members, an item resilience, thereby recovering a small amount of HP. SLv1 MP100 Quest [skill acquisition trial!] (Lv180) clear (recovery magic + (maximum HP / 20) item recovery + 10%) slv2 MP? mystery II of Qigong therapy (Lv260) use (recovery magic +? item recovery +? )

       

  • Buryunaku

    • Blow the ultimate penetrating also a strong defense force. Damage increases as the enemy defense force is high. A little while after use, maximum MP is reduced. SLv1 MP125 Quest [skill acquisition trial!] (Lv220) clear (usually shell break damage (white damage or critical) + (Lv + consumption MP) × 25) slv2 MP? (Lv300) Quest [?] clear ※ fatigue, the maximum MP - (MP was used to Buryunaku) to Stan to state whether or frozen fire opponent ※ probability

       

  • Panakea

    • To recover the fatigue by controlling the flow of the gas. And to recover the "fatigue" only once, to recover HP and MP of a small amount. SLv1 MP100 + MaxMP / 5 Quest [skill acquisition trial!] (Lv240) (3 minute time effect) clear ※ fatigue recovery, recovery 2%, respectively, HP · MP When used ※ itself, with a probability paralysis (10 seconds)

       

  • Ashura aura

    • Technique to reservoir willpower, to strengthen the attack and defense. Increased vigor With, to increase the force and reduce power by consuming it when defending or attack. SLv1 MP1000  Quest [skill acquisition trial!] (Lv260) clear (effect time? min) 1-2% when attacking from 100% ※ vigor, as the 6% consumption vis the defense at the time of fall, mitigation and power is 0% reduction also terminate the MAP switching or become {(vis% ÷ 200) 1+} numerical values ​​are truncated final decimal point truncates the third decimal place () in damage × is given ※ damage calculation formula = normal time was used to ※ morale remaining time If, as a spirit% plus (maximum 100%) MP ÷ 10 that was consumed

       

  • Job Master (Passive)

    • ? SLV1 Quest [?] (Lv280) clear

       

(Verification and Supplement)

  • Verification value in chakra INT256

    • Lv4 ... nails when equipped with chakra, ATK 402 of the difference before and after use (402 over 45) /256≒1.4 494 494 over ATK difference after use (鉤刃TeHanareken-Vol.2 +9), before and throwing equipment during 256 * 1.4 = 135 (remainder is 45 scouring value dependent's worth of nails)

    • 282 282 over 256 * 0.8 = 77 ATK difference after use (鉤刃TeHanareken-Vol.2 +9), and before use Lv1 ... throwing equipment during chakra (remainder is 45 minutes of scouring value in the case of nails)

    • Where has the effect of throwing same cane, were compared with each weapon ATK rise value of chakra Lv4 with the result of the following 鉤刃TeHanareken-Vol.2 ATK224 <Megisutosuroddo ATK220 ATK225 ◇ De~yunkerisu wand <Archbishop <Dragon Lore IIIATK257 <Mahatorario IIATK261 I thought MATK value weapons and ATK values ​​are related

 

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