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  • Manarikaba (passive)

    • To increase the recovery by manipulating the flow of magic. MP natural recovery of itself is always elevated. Learn SLv4 priest apprenticeship career change when (MP natural recovery +20) learn SLv5 Cleric job change time (MP natural recovery +25)

       

  • Face (passive)

    • I increase the faith. I increase the maximum HP. Learn SLv1 priest apprenticeship career change when (MaxHP + 300) learn SLv2 Cleric job change time (MaxHP + 500)

       

  • Heel

    • Is given to the other party healing, heal wounds. I want to recover the target's HP. Learn SLv1 MP60 priest apprenticeship career change when (base value = 200 + MATK recovery amount = Christa correction and (1 + Equipment {basic value + base value × random (0,1,2,3,4) ÷ 100} ×)) learn SLv2 MP90 Cleric job change time (base value = (400 + MATK) × 2 = {recovery amount basic value + base value × random (0,1,2,3,4) ÷ 100} × Christa and (1 + Equipment correction))

       

  • Breath

    • I give healing always by blessing. I for a certain period of time to recover HP and MP of the target. Recovery amount changes in the natural recovery amount of interest. (3 minute time HP · MP recovery effect every 3 seconds) learn SLv1 MP240 priest apprenticeship career change when (time of 4 minutes HP · MP recovery effect every 3 seconds) learn SLv2 MP360 Cleric job change during

       

  • Aegis

    • I get magic defense high holy forest. I will reduce the magic damage of the target. (3 minute time effect magic resistance + 30%) learn SLv1 MP128 priest apprenticeship career change when (4 minutes time effect magic resistance + 40%) learn SLv2 MP192 Cleric job change during

       

  • Kreis heel

    • To give a wide range of healing, heal wounds. I recover a certain range of interest. Learn SLv1 MP128 Cleric job change time (base value = 400 + MATK × 0.8 = recovery amount Christa correction and (1 + Equipment {basic value + base value × random (0,1,2,3,4) ÷ 100} ×) ) slv2 MP192 [progress of recovery] Quest (Lv110) clear (base value = 500 + MATK recovery amount = {basic value + base value × random (0,1,2,3,4) ÷ 100} × (1+ equipment Christa correction or goods))

       

  • Holy Light

    • I attack purged with holy light. Light magic attack attribute. SLv1 MP64 [light shoots darkness] Quest (Lv100) clear damage twice by the attribute coefficient for ※ darkness attribute case of ※ bishop apprentice Bishop and 1.2-MDEF damage = [{basic value + basic (base value = MATK × value × random (-9, -8, ..., -1,0,1, ..., 9)} ÷ 100 + 1000] × (1+ equipment + attribute)) In the case of ※ Cleric Kenpo house apprenticeship Monk (basic value = MATK × 1.2-MDEF damage = [{basic value + base value × random (-9, -8, ..., -1,0,1, ..., 9)} ÷ 100] × (1+ equipment + attribute) )

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