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  • Absorb (passive)

    • Operative to convert the magic attack of the enemy. Absorb the MP portion of the damage received. (2% of the damage) learn SLv1 with surgery nurse apprentice when changing jobs (4% of the damage) learn SLv2 Enchanter career change when SLv3 Book III of magic conversion (LV200) (6% of the damage) use SLv4 Book IV of magical power conversion (Lv260) (8% of the damage) use one recovery ※ lowest value

       

  • Enchantment (passive)

    • Art to be added to the weapon, the magic attack power of his own. I added to the attack force part of the INT of his own. Learn SLv1 with surgery nurse apprentice job change during learning SLv2 Enchanter career change when SLv3 book III of Imbued (Lv260) used when it is equipped with a ※ magic weapon, MATK increase as throwing and cane

       

  • Draw

    • Way to manipulate the triggering probability of skill. I increase the auto skills trigger percentage of interest. (5 minutes auto skills trigger rate + 5% of time effect) learning SLv1 MP88 with surgery nurse apprentice when changing jobs (6-minute auto skills trigger percent + 10 percent time effect) learning SLV2 MP152 Enchanter career change when

       

  • Magic barrier

    • I suppress the damage of magic barriers. I increase the defense of the target. Increase value changes in the INT of the target. Learn SLv1 MP480 with surgery nurse apprentice career change when (time of 10 minutes MaxHP + 1000 effect) learn SLv2 MP720 Enchanter career change when (time of 10 minutes MaxHP + 2000 effect) SLv3 MP960 Quest [skill acquisition trial!] (Lv180) clear (MaxHP + 3000 10 minutes duration) SLv4 MP1200 Book IV of the magic barrier (Lv280) 10 minutes) (MaxHP + 4000 effective use ※ DEF increase amount = INT × 0.5 + Skill Lv × Lv × 0.1 MDEF increase amount = INT × 0.1 + skill Lv × Lv × 0.2

       

  • Weapon Skills

    • Tricks Komeru armed with magic. Probability of triggering attack magic every time it performs a normal attack is to occur subject. (5 minutes time effect) learning SLv1 MP320 Enchanter career change when (paralysis in the probability) (50% ignore magic defense) ※ Fire, water attributes (physical attributes), wind attribute, complex type of magic and attributes (physical, low-earth element fainted in probability) slv2 MP480 (LV200) Book II of magic warrior 6 minutes time (effective use) SLv3 MP640 Quest [skill acquisition trial!] (Lv260) 7 minutes) (effect clear no additional attribute magic runaway during the ※ light attributes to special non-state attribute is set in motion to

       

  • Stone Skin

    • To reduce the damage and then cured the skin. Disabling the damage up to a certain amount. I will halve the damage at the end of curing, penetrating only once. SLv1 MP100 + maximum MP ÷ 20 [Skin of Stone] Quest (Lv160) Clear (30 seconds + maximum MP ÷ 200 time effect) slv2 MP130 + maximum MP ÷ 20 Quest [skill acquisition trial!] (Lv220) 30 seconds time (effect clear + maximum MP ÷ 200) SLv3 MP160 + maximum MP ÷ 20 (Lv300) [?] Quest 30 seconds + maximum MP ÷ 200) Time (clear effect when subjected to ※ others, duration 30 seconds

       

  • Manaban

    • I do complex magical attacks and physical subject. Hit rate is increased as the distance is close, stun absolutely If I win, but ... SLV1 MP1000 Quest [skill acquisition trial!] (Lv160) clear and depends on the MP amount ※ power now and MATK ※ Striking, stunned himself become

       

  • Origin

    • Way to increase the target attribute attack, the defense. Attributes that increase in the level you want to use change. Lv1 (fire), Lv2 (water), Lv3 (wind), Lv4 (earth) SLV1 ~ 4 MP160 Quest [skill acquisition trial!] (Lv180) Clear (2 minutes time effect) Lv1 (fire) Fire Physical Attack Damage Fire defense increase, magical fire attack power increase Lv2 (water) water attribute physical attack damage water attribute defense increase, water magical attack power increase Lv3 (wind) wind attribute physical attack damage, wind attribute defense increase, magical wind attack power increase (h) land attribute physical attack damage land attribute defense increase, land magical attack power increase Lv4

       

  • Irunesuhitto

    • Deathblow to move against the abnormal state of their own. Can be moved to the target, the state abnormalities such as paralysis or poison themselves to recover the abnormal state. SLv1 MP64 Quest [skill acquisition trial!] (LV200) (poison, paralysis, darkness) clear SLv2 MP96 Book II of the disease-back (Lv240) (fire, freezing) use and at the same time transfer the abnormal state to ※ subject, and gives a large damage .(Depending on the value of refining and power and MATK) when it was transferred to the abnormal state ※ subject to invalidate 30 seconds with resistance to the abnormal state

       

  • Magic blade

    • Way to strengthen the weapons blade of magic. I will increase the attack speed and range of the entire party. Range is not longer than a certain distance. SLv1 MP500 Quest [skill acquisition trial!] (Lv220) (30 minutes time effect range +3? ASPD + 20%) clear slv2 MP500 (Lv300) Book II of Maha strengthening effect time of 30 minutes (range +? ASPD +?% use ) I to fire state the subject in ※ probability

       

  • Kadaruerekushio

    • I do a powerful attack that was amplified magic. Special magic that can strengthen itself at the same time as the magic attack powerful. However ... it is too use SLv1 MP? Quest [skill acquisition trial!] (Lv240) clear (special state? seconds) slv2 MP? [maximum of with surgery] Quest (Lv320) clear (special state? seconds) consumed by ※ Maximum MP MP change? HP becomes 0 ※ magic runaway value reaches 100% by the increase or decrease of the ※ skill delay, the duration of the special state is changed to ※ no attributes. Increase each time the magic runaway value rises, MATK dependent? The power  special state, ATK +? MATK +? DEF +? MDEF +?  if magic runaway value of 90-99%, attack interval is reduced only during the special state in skill upon activation that

       

  • Extend

    • I awaken the awesome power to them. A short period of time, usually attack is also enhanced trigger percentage of weapon skill is maximized. SLv1 MP? Quest [skill acquisition trial!] (Lv260) (increased by ~ 2 minutes ※ magic runaway value of 10 seconds power-up) clear fatigue during 30 seconds fatigue state, auto skills not triggered, ※ after the end of the drain not

       

  • Job Master (Passive)

    • Proof Unusual with surgery nurses. Job bonus is improved. SLv1 Enchanter [ultimate] Quest (Lv280) clear

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